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Store Fronts with material overlays (Decal)

Utilizing the Decal system, we can storytell the sense of time and human activities 

Megascan Blending System is a quick and fantastic way to create a vertex painting system

Up to 3 different material channels can be supported in one texture, and plus one puddle channel 

Decal system supports most of the textures, including normal

Pixel Depth Offset Helps the blending of assets

A quick way to set up Pixel depth offset is to utilize dither temporal node, it creates the pixelating edge of the asset when it intersects with other object 

High Dither multiplier

Low Dither multiplier

Adding hue shift and overlay to the materials to fully control the color pallet of the scene. Balancing between materials is important for the unity of the scene.

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