Utilizing the Decal system, we can storytell the sense of time and human activities
Megascan Blending System is a quick and fantastic way to create a vertex painting system
Up to 3 different material channels can be supported in one texture, and plus one puddle channel
Decal system supports most of the textures, including normal
Pixel Depth Offset Helps the blending of assets
A quick way to set up Pixel depth offset is to utilize dither temporal node, it creates the pixelating edge of the asset when it intersects with other object
High Dither multiplier
Low Dither multiplier
Adding hue shift and overlay to the materials to fully control the color pallet of the scene. Balancing between materials is important for the unity of the scene.